Home > Uncategorized > Deep thought and Open Play

Deep thought and Open Play

Got out to play some open games with my fellow Hellions today. Nothing special, just a good way to shake the dust off and get ready for the 2010 season. We had seven players today, two with semi auto Tippmanns’, three using the TPX pistols[including my self] and two players using pumps. The staff at CPX put us against a team of 13 walk on players. Read more for a break down of the games we played today along with a detailed breakdown of tactics in action.

1) Ridge
Round one: win
Kills:0
Deaths:0
Comments: Good flanking due to the nature of the field.
Round two: win
Kills: 3
Deaths:o
Comments: Honu gave covering fire which allowed me to make a 20 yard  dash onto the opposite side of an enemy bunker[5'x5' box]. I eliminated the three players shooting on the other side of the box.

2) Wastelands
Round one:Draw
Kills:3
Deaths:0
Comments: I was the last player on the field for my team.
Round two: win
Kills: 3
Deaths:0
Comments:Tactics played a HUGE role in this game. I was able to low crawl about 50 yards and eliminate 3 enemy players with out them ever knowing i was there. Until it was too late. Read on to view a more in-depth description and image of this game.

3) Mounds
Round one: loss
Kills:0
Deaths:0
Comments:
Round two: win
Kills: 8
Deaths:0
Comments: I was able to feign my way around the enemy and eliminate eight of their team, getting two to surrender once I was out of ammunition.

CCI is a theory based team. Actually sitting down and running coordinated and preplanned tactics and procedures isn’t something that I’ve observed most teams do. Scenario teams run largely off the cuff and do not run shooting drills, or practice laying ambushes. I’m operating on the thought process that true ‘outside of the box’ thinking and a large amount of applicable training is what will make a team unstoppable. Along with those two [extremely general and cliché] principles, true unit cohesion is also essential. With out any of those three pillars, CCI is just another paintball team.

Game #2: Wastelands
Red are enemy, blue are friendly. I am highlighted pink. All positions above the center line of the field are approximated, based on team discussion after the game.

The plan was to send two pumps to the right[top] of the field,  my self and a semi auto member  to the left[bottom] and the remaining players to the center to provide covering fire. Kash and my self were tasked to feign a left assault. We planned to rush our side of the field, engage the enemy and return to protect the flanks of our center players.

Kash and I successfully moved up the bottom half of the field and began to engage the enemy.

One team member and one enemy were eliminated. Largely out gunned, Kash and I pulled back from our position[box] and requested covering fire from our team members positioned in the center of the field. The enemy who were formerly focused on us were now committed to engaging in a longball shooting match. Kash stayed in the center of the field to assist.

With the enemy’s focus elsewhere I went prone and low crawled from my blocking position[circle] to directly behind the enemy’s position. While this is happening, the enemy’s top flank collapses and the Hellions push their remaining players. Once I am in position I wait untill the enemy decides to advance up the left flank. Once they do, I rose into a squat and eliminated the three nearest players. Soon after this, the rest of the hellions were able to shoot out whomever was left of the field.

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Categories: Uncategorized
  1. honu
    February 28, 2010 at 9:41 AM | #1

    What we did on the ridge field proves the buddy system of pairing up at games works

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